using UnityEngine;

public class AnimationTriggerSpin : MonoBehaviour
{
	private AnimationTools _animationTools;

	private void Awake()
	{
		_animationTools = base.gameObject.GetComponent<AnimationTools>();
	}

	private void Start()
	{
	}

	private void Update()
	{
	}

	public void TriggerAnimationEnd()
	{
		_animationTools.Trigger("Spin");
	}
}
